The following lists the differences between the subrace and the racial traits listed in the PH. Races marked with a * are not common, but are included for completeness. Dwarves * Artic dwarf +4 str, -2 dex, +2 con, -2 cha small size immune to cold favoured class: ranger level adjustment: +2 Gold Dwarf +2 con, -2 dex +1 attack rolls against aberations favoured class: fighter * Duergar (Grey Dwarf) +2 con, -4 cha darkvision 120 ft immune to paralysis, phantasms and magical or alchemical poisons +4 bonus move silently +1 bonnus listen and spot spell like abilities: enlarge person and invisibility 1/day on self only as if twice character level wizard light sensitivty: -2 penalty to attck rolls, saves and checks i bright light favoured class: fighter level adjustment: +2 Shield Dwarf * Urdunnir Dwarf immune to poison Stone walk: can pass through stone as easily as air, carryingup to twice their body weight, though they cannot breath while in stone Stone shape: at will as if 8th level sorcerer Shape metal: At will as 8th level sorcerer once per round affecting a maximum of 5 cubic feet of metal Favoured class: expert Level adjustment: +4 * Wild Dwarf small size land speed 20ft proficent with hand axe and blowgun (replaces normal weapon familiarity) poison use: never risk poisoning themselves when applying poison to weapons fire resistance 5 +3 bonus against poison +4 bonus against disease do not recieve bonuses to stonecutting, appraise or craft with stone and metal favoured class: barbarian Elves * Aquatic Elf +2 dex, -2 int proficent with trident, longspear (replaces normal weapon familiarity) swim speed 40ft, +8 racial bonus to swim checks, may always choose to take 10 on swim checks improved low light vision gills: aquatic elves breath salt water with ease. They can breath fresh water but are treated as fatigued while doing so. Aquatic elves can survive out of water for 1 hour per point of con. Favoured class: fighter Level adjustemnt: +1 * Avariel (Winged elf) +4 dex, -2 con, +2 int, +2 wis +4 racial bonus spot +4 racial bonus jump proficent with either rapier or longsword, proficent with lasso and bola (replaces normal weapon familiarity) flight: speed 50ft (average). wingspan 12ft - cannot fly in smaller spaces or if carrying more than a medium load favoured class: cleric level adjustment: +3 Drow (Dark elf) +2 dex, -2 con, +2 int, +2 cha spell like abilities: dancing lights, darkness, faerie fire 1/day as if sorcerer of character level darkvision 120ft, no low light vision light blindness: abrupt exposure to light blinds a drow for one round. -2 penalty to attck rolls, saves and checks in bright light Spell resistance 11+character level +2 will save against spell and spell like abilities favoured class: wizard (male), cleric (female) level adjustment: +2 Moon Elf (Silver elf) Sun Elf (Gold elf) +2 int, -2 con Wild Elf (Green elf) +2 dex, -2 int favoured class: sorcerer Wood Elf (Copper elf) +2 str, +2 dex, -2 con, -2 int, -2 cha favoured class: ranger Gnomes * Swirfneblin (Deep gnome) -2 str, +2 dex, +2 wis, -4 cha darkvision 120 ft, no low light vision spell like abilities: blindness/deafness, blur, disguise self 1/day as if wuzard of character level, replaces gnome cantrips stonecutting: +2 racial bonus on checks to notice unusual stonework. can always esitmate depth below ground non-detection: have effect of a continuous non-detection spell as if cast by a wizard of character level spell resistance: 11 + character level +4 dodge bonus against all creatures, no extra bonus against giants +2 racial bonus all saving throws +2 racial bonus hide, increases to +4 in darkened underground favoured class: illusionist or rogue level adjustment: +3 Forest Gnome +4 bonus hide, increases to +8 in forests +1 attack bonus against kobolds, orcs, goblinoids and reptilian humanoids spell like abilities: pass without trace, speak with animals at will on self only, These are in a addition to standard gnome cantrips favoured class: bard level adjustment: +1 Rock Gnome Half Elves Half Elf Half Aquatic Elf swim speed 15ft, +8 racial bonus to swim checks, may always choose to take 10 on swim checks sea longing: a half aquatic elf who remains out of sight of the sea for more than ten days suffers a -1 to all wis based checks until she returns to shore Half Drow darkvision 60ft Halflings Ghostwise Halflings Speak without sound: can communicate telepathically with any creature within 20ft with whom they share a language. can only communicate with one creature at a time do not recieve +1 bonus to saving throws favoured class: barbarian Lightfoot Halflings Strongheart Halflings Gain one extra feat at first level do not recieve +1 bonus to saving throws Planetouched * Aasimar +2 wis, +2 cha acid, cold, electricity resistance 5 can cast light 1/day as sorcerer of character level +2 bonus listen and spot darkvision 60ft native outsider favoured class: paladin level adjustment: +1 * Air Genasi +2 dex, +2 int, -2 wis, -2 cha darkvision 60ft levitate 1/day as 5th level sorcerer +1/5 levels racial bonus against air spells and effects breathless: do not breathe native outsider favoured class: fighter level adjustment: +1 * Earth Genasi +2 str, +2 con, -2 wis, -2 cha darkvision 60ft pass wirhout trace 1/day as 5th level sorcerer +1/5 levels racial bonus against earth spells and effects native outsider favoured class: fighter level adjustment: +1 * Fire Genasi +2 int, -2 cha darkvision 60ft control flame: can cause nonmagical fire within 10ft to alter in brightness for 5 minutes, q/day +1/5 levels racial bonus against fire spells and effects native outsider favoured class: fighter level adjustment: +1 * Water Genasi +2 con, -2 cha swim speed 30ft Darkvision 60ft Create water 1/day as 5th level druid Can breathe water +1/5 levels racial bonus against water spells and effects native outsider favoured class: fighter level adjustment: +1 * Tiefling +2 dex, +2 int, -2 cha cold, fire, electricity resistance 5 can cast Darkness 1/day as sorcerer of character level +2 racial bonus bluff and hide dakvision 60ft native outsider Favoured class: rogue level adjustment: +1